Let’s be honest. Being human can be a somewhat bizarre experience. We spend so much time trying to fit in while also loads of time trying to stand out. We are continuously striving to be a part of something: collectives, groups, relationships, and all the while trying to be sure we don’t lose our individuality. What’s it all for?
Google introduces “smart-braid” technology that lets you control headphones with a flick of the cord, what does this mean for the future?
Since Dan Saffer first coined the term in 2014, microinteractions have been getting a lot of attention in the design world. In fact, odds are that you began your day with one and didn’t even notice. The interaction happened when you reached over to turn off the morning alarm on your phone. These rarely obvious, but hugely important, interactions are so small that we rarely think about them; which is the point. …
The UX process is non-linear, this we know, but people will also tell you that it’s highly ambiguous by nature; I disagree.
Why do I disagree with the idea that UX is some sort of obscure science? Because even when we don’t have all of the answers the framework is still very clear.
I recently worked on a project that had ups and downs and was…well, funky. As I sit here ideating on how to best explain it, the Cha Cha Slide came on my Spotify. My toe tapped (on its own, mind you) and then it dawned on me; I did the UX-Cha-Cha Slide!
It all became so clear and I chuckled at myself for making the connection. I now knew how I wanted to explain the process I applied to create a product for millennials, living in NYC, who regularly practice green and sustainable behaviors.
I bet you’re wondering where this…
We’ve all heard it before, as cliché as it may sound, but there really is no ‘I’ in team. What they don’t tell you is that the ‘M’ and ‘E’ really don’t mean that much either, not unless they can work as part of the whole.
The importance of teamwork in UX design cannot be stressed enough. Every level of our design process is about communication. Communicating the users’ needs, communicating to developers, stakeholders, the list goes on. …